AI Squad based Flocking for RTS Games (requires Silverlight 2.0)

December 2008 - University Assignment

Description:

TO BE ADDED

Features:

  • Developed in Silverlight.
  • Simple yet relatively full featured "Game Engine" with Collision Detection.
  • Obstacle avoidance based on line of sight using feelers (displayed as two yellow circles on one of the agents).

User Guide:

  • Press begin to start.
  • Click anywhere on the "Game Area" to place a beacon for the agents to be attracted to.
  • Sliders can be moved to modify behaviours of the agents.
  • "Movement Controls" - These are preset formation controls for the flocking behaviours.