AI Squad based Flocking for RTS Games (requires Silverlight 2.0)
December 2008 - University Assignment
Description:
TO BE ADDED
Features:
- Developed in Silverlight.
- Simple yet relatively full featured "Game Engine" with Collision Detection.
- Obstacle avoidance based on line of sight using feelers (displayed as two yellow circles on one of the agents).
User Guide:
- Press begin to start.
- Click anywhere on the "Game Area" to place a beacon for the agents to be attracted to.
- Sliders can be moved to modify behaviours of the agents.
- "Movement Controls" - These are preset formation controls for the flocking behaviours.